Interrupted Game: The Cost of Notifications
A possession game where, in one phase, the teacher interrupts players with 'notifications' that pull them briefly out of play. Students compare team performance with and without interruptions to reflect on multitasking and phones.
How to play
- Set up two fields with 6-on-6 games aiming for ten passes in a row, plus two observers per field recording completed passes and points (3 min).
- Phase 1: one field has interruptions and the other does not; with interruptions, every 30 to 40 seconds the teacher shows a card to a player, who goes to the sideline, reads a short question, answers it to the observer and returns (8 min).
- Observers record the data and teams discuss how it felt (2 min).
- Phase 2: the two fields swap conditions to balance out fatigue and learning (8 min).
- Compare data from both phases and discuss what happens to focus when attention switches, and how this applies to studying with a phone nearby (4 min).
Rules
- The ball can only be won by intercepting a pass, with no contact with the ball carrier.
- Players leave by the closest sideline without crossing the field.
- Observers rotate in phase 2 so everyone plays.
- Play does not stop during interruptions.
Variations
Easier
Aim for five passes in a row, with an interruption every minute.
Standard
Ten passes in a row with interruptions every 30 to 40 seconds in one phase.
Harder
Card questions require calculating or remembering something, and play is limited to two touches.
Adaptations
- Hearing impairment: the teacher walks over and shows the card; game signals are given with gestures.
- Low fitness level: plays as a neutral who always joins the attacking team.
- Autism: is told in advance about the interruptions and may observe during the first phase.
Learning goals
- Maintain attention and decision-making in a possession game.
- Analyze team performance data under two different conditions.
- Connect constant interruptions with loss of focus in daily life.
Equipment for a class of 25
- balls: 2
- pinnies: 24
- cones: 16
- cards: 20
Teacher tip
Prepare about 20 cards with short questions, such as 'What is your favorite song?' or 'Add 17 and 26.' If the data show no difference, use it to talk about perception versus measurement.
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