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Interrupted Game: The Cost of Notifications

A possession game where, in one phase, the teacher interrupts players with 'notifications' that pull them briefly out of play. Students compare team performance with and without interruptions to reflect on multitasking and phones.

Illustration of the PE activity Interrupted Game: The Cost of Notifications
PhaseMain activitie
Duration25 min
Ages16–18
SpaceField
Equipmentballs, pinnies, cones, Worksheets
IntensityHigh

How to play

  1. Set up two fields with 6-on-6 games aiming for ten passes in a row, plus two observers per field recording completed passes and points (3 min).
  2. Phase 1: one field has interruptions and the other does not; with interruptions, every 30 to 40 seconds the teacher shows a card to a player, who goes to the sideline, reads a short question, answers it to the observer and returns (8 min).
  3. Observers record the data and teams discuss how it felt (2 min).
  4. Phase 2: the two fields swap conditions to balance out fatigue and learning (8 min).
  5. Compare data from both phases and discuss what happens to focus when attention switches, and how this applies to studying with a phone nearby (4 min).

Rules

Variations

Easier

Aim for five passes in a row, with an interruption every minute.

Standard

Ten passes in a row with interruptions every 30 to 40 seconds in one phase.

Harder

Card questions require calculating or remembering something, and play is limited to two touches.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Prepare about 20 cards with short questions, such as 'What is your favorite song?' or 'Add 17 and 26.' If the data show no difference, use it to talk about perception versus measurement.

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