PatioLab
Home › Activity library › Main activities for High School › Intercrosse: Goalie Restart and Transition After a Goal

Intercrosse: Goalie Restart and Transition After a Goal

A focus on restarts in intercrosse: after a goal or out-of-bounds ball, there are five seconds to put the ball back in play. Teams rehearse short and long outlets and use data to see which works best against pressure.

Illustration of the PE activity Intercrosse: Goalie Restart and Transition After a Goal
PhaseMain activitie
Duration20 min
Ages16–18
SpaceField
EquipmentIntercrosse sticks, Intercrosse balls, pinnies, cones, Mini goals, Worksheets, Pencils
IntensityHigh

How to play

  1. Explain the restart rules: after a goal the goalie restarts from the crease within five seconds; when the ball goes out, the other team restarts from the line, also within five seconds (2 min).
  2. 3 vs. 2 outlet: the goalie passes to one of three attackers who spread to the sidelines while two defenders press; alternate short outlets to the sideline and long passes to the middle (5 min).
  3. 4 vs. 4 games plus goalies: a goal is worth one point, but a goal within ten seconds of a goalie restart is worth two; the scorekeeper logs each restart and whether it ends in a goal, a turnover or a set offense (10 min).
  4. Using the scorecard, each team decides which outlet gave it the biggest edge and explains it to the other team (3 min).

Rules

Variations

Easier

The goalie gets ten seconds and defenders wait behind midfield.

Standard

4 vs. 4 games with a five-second restart and double-point transition goals.

Harder

After a goal, the team that conceded can press with everyone from the first second.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The double-point transition goal is what pushes teams to play fast, so keep it. With a simple three-column card, the scorekeeper can keep up easily.

Add this activity to your lesson

PatioLab has "Intercrosse: Goalie Restart and Transition After a Goal" and 5176 more activities ready to drag into your lesson and run from your phone in the gym.

More main activities for High School

1-2-3 Touch Cooperative Rally

⏱ 15 min👥 Ages 12–16📍 Outdoor yard
Equipment: Volleyball, net, stopwatch
Cooperation Moderate intensity

1-2-3-2-1 Running Pyramid Intervals

⏱ 24 min👥 Ages 16–18📍 Field
Equipment: cones, whistles, stopwatch

An interval workout where the fast segments build from 1 to 3 minutes and back down, with half that time as jogging recovery.

Endurance High intensity

1-on-1 from Triple Threat: Jab Step, Fake and Go

⏱ 25 min👥 Ages 16–18📍 Outdoor yard
Equipment: Basketballs, cones, pinnies

1-on-1 duels that always start in triple threat (shoot, pass or dribble), where the attacker uses the jab step and the shot fake to read the defender before going.

decision making High intensity

1-on-1 Self-Pass Volleyball

⏱ 16 min👥 Ages 12–14📍 Outdoor yard
Equipment: Volleyball, long rope, cones
decision making Moderate intensity

10-20-30 interval running in pairs

⏱ 24 min👥 Ages 16–18📍 Field
Equipment: cones, Speakers, pinnies

The 10-20-30 method strings together 30 seconds of easy jogging, 20 at a moderate pace and 10 at top speed, in five-minute blocks.

Speed High intensity

1v1 Ball Volley Matches

⏱ 30 min👥 Ages 16–18📍 Field
Equipment: net, balls

1v1 ball volley: singles games on a small court with a low net, hitting the ball over the net and allowing one bounce.

Coordination Moderate intensity