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Inclusive Rules Lab

In groups, students take a game they know and change its rules so a person with a specific disability, simulated by a classmate, can truly take part. They build empathy, practice designing adaptations, and question sports models that leave people out.

PhaseMain activitie
Duration25 min
Ages16–18
SpaceOutdoor yard
EquipmentChallenge cards, foam balls, cones, pinnies, blindfolds
IntensityModerate

How to play

  1. Make 5 groups of 5. Each picks a game they know well (ten passes, dodgeball, steal the bacon…) and draws a challenge card: wheelchair user, low vision, deaf, little arm strength, or overwhelmed by noise (2 min).
  2. Original version (3 min): play the game unchanged with one teammate simulating the card's condition (blindfolded, seated, not speaking…). Note where that person gets left out.
  3. Redesign (5 min): the group changes up to three rules so that person has an important role, not a helper or obstacle role.
  4. Test (10 min): each group teaches its adapted game to another group and they play it together for 5 minutes, then swap.
  5. Share-out (5 min): each group explains the rule change that worked best and the class votes on whether the game is still fun for everyone.

Rules

Variations

Easier

The teacher offers a list of possible rule changes and the group picks three.

Standard

The group invents up to three rule changes based on its challenge card.

Harder

The adapted game must include two different card conditions at once.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Don't let the fix always be making that person the goalie or the ref. If you have students with disabilities in class, ask them privately first whether they'd like to share their experience.

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