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If Something Goes Wrong: Acrosport Fall Drill

A guided drill on what to do if a flyer falls or someone gets hurt during a figure: stop, protect, alert and help. Students rehearse the protocol through acted-out scenarios, with no real falls.

Illustration of the PE activity If Something Goes Wrong: Acrosport Fall Drill
PhaseMain activitie
Duration25 min
Ages12–16
SpaceAny space
Equipmentmats, Situation cards, Instant ice packs
IntensityLow

How to play

  1. Explain the four-step protocol: 1) "Stop!" and every group takes its figure down in order; 2) don't move someone who complains of neck or back pain; 3) alert the teacher; 4) only do what you know how to do (ice, rest, reassurance) (5 min).
  2. Emergency teardown: groups build a figure and, on "Stop!", everyone comes down in reverse order in under 5 seconds. Three reps (6 min).
  3. Groups of five get a scenario card (sprained wrist, bump to the head, dizzy flyer, base with lower back pain…). They act it out with no real falls and apply the protocol (8 min).
  4. Swap cards and act out a second scenario with new roles (4 min).
  5. Final review: each group says what you should never do in its scenario (2 min).

Rules

Variations

Easier

Emergency teardown and two simple scenarios only.

Standard

Teardown plus four scenarios with rotation.

Harder

Surprise scenarios: the teacher calls "Stop!" in the middle of a normal build and asks a group to act out a scenario.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Repeat the emergency teardown at the start of later classes: one minute is enough. If you don't have instant ice packs, a bag of frozen peas from the cafeteria works for the demo.

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