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Human Viking Chess: Get the King to the Corner

A life-size Norse board game: on a 7x7 grid, a king and four defenders try to get the king to a corner while eight attackers try to surround him. Students are the pieces and decide each move as a team, practicing asymmetric strategy and communication.

PhaseMain activitie
Duration22 min
Ages13–16
SpaceOutdoor yard
EquipmentChalk, pinnies, handkerchief, cones
IntensityLow

How to play

  1. Chalk two 7x7 grids with 3-ft squares, with cones on the corners and the center (the throne). On each, 13 players: the king holding a flag with 4 defenders in a cross around him, and 8 attackers in another color, two mid-edge on each side (3 min).
  2. Attackers go first, then teams alternate: move one player in a straight line any number of squares, without jumping anyone or stopping on a corner or the throne (only the king can).
  3. A player sandwiched between two opponents across or up and down (corners count as opponents) is captured and advises from the side.
  4. Defenders win if the king reaches a corner; attackers win by surrounding him on all four sides. Teams decide in 15 seconds and a rotating captain calls the move.
  5. Three 5-6 minute games, switching roles and kings (17 min).

Rules

Variations

Easier

The king is captured between just two attackers, and there are three short 4-minute games.

Standard

A 7x7 board with the king captured on all four sides.

Harder

A 9x9 board with 8 defenders and 16 attackers, putting the whole class on one board.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

This is low intensity, so pair it with a more active game. If attackers always win, let the king capture too.

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