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Human Ludo with a Giant Die

Life-size Ludo where the students are the pieces: each team rolls a giant die and decides which teammate moves around a track of flat disc cones, capturing or staying safe. It builds group decision-making and a variety of locomotor skills.

PhaseMain activitie
Duration25 min
Ages12–14
SpaceOutdoor yard
EquipmentGiant die, Flat disc cones, hoops, Colored pinnies, cones
IntensityModerate

How to play

  1. Set up a track of 28 flat disc cones (6 ft apart) with a home hoop in each corner, a lane of 4 discs per team to a center finish hoop, and 4 safe spaces marked with a cone.
  2. Four teams of 6 in colored pinnies: four pieces and two strategists who roll the die. Pieces start at home (3 min to explain).
  3. In turn, the strategist rolls and the team has 10 seconds to pick which piece moves. A 5 gets you out of home; a 6 rolls again.
  4. The piece counts out its spaces using the skill the teacher calls: run, slide, lunge, or hop.
  5. Landing on an opponent outside a safe space captures them: they jog home and the capturing team moves another piece 10 spaces.
  6. Every three turns, strategists and pieces swap. First team with all four pieces at the finish wins, or the one furthest along after 20 minutes.

Rules

Variations

Easier

Use a 20-space track, leave home on a 5 or 6, and only run between spaces.

Standard

A 28-space track with mixed locomotor skills and the capture-and-move-10 rule.

Harder

Play with two dice and let the team split the points between two pieces.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Captured pieces jog home; never use exercise as punishment. If the game drags, have all teams roll at once and move in color order.

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