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Human Halma: Cross the Board as a Team

A life-size board game based on Halma: two teams of 4 start in opposite corners of a grid and must move every member into the far corner, stepping one square or chaining jumps over other pieces. It builds shared planning and spatial awareness.

PhaseMain activitie
Duration18 min
Ages12–14
SpaceAny space
EquipmentMasking tape, pinnies
IntensityLow

How to play

  1. Mark three 6x6 grids with 3-ft squares using masking tape or chalk. On each, two teams of 4 (with 5, one waits outside and swaps in) in different pinnies stand in the 2x2 block of squares in opposite corners (3 min to explain).
  2. Teams take turns moving one member: either one step to an open neighboring square (any of the eight directions) or a jump.
  3. A jump means moving to the open square directly beyond a neighboring piece, yours or the opponent's; you walk around the person, never over them. Several jumps may be chained in one turn.
  4. Each team has 15 seconds to decide. The first team to get all its members into the opposite corner block wins; each game takes about 5 minutes.
  5. Play three games against different opponents (15 min). Before the third, each team spends 1 minute designing a jump ladder it wants to use.

Rules

Variations

Easier

Use a 5x5 board with teams of 3 and single jumps only.

Standard

A 6x6 board with teams of 4 and chained jumps.

Harder

Four teams of 3 in the four corners of an 8x8 board, with 10 seconds per turn.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The key is building ladders of teammates to jump far; if nobody figures it out, drop a hint after the first game. This is a calm activity, so schedule it after a more intense part of the lesson.

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