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Human Fox and Geese Grid Game

A human version of the board game Fox and Geese where students are the pieces on a grid of poly spots: the geese try to trap the fox, and the fox tries to jump them or reach the other side. Students work on strategy, communication, and controlled movement.

PhaseMain activitie
Duration15 min
Ages12–14
SpaceGym or classroom
EquipmentFlat disc cones, pinnies
IntensityLow

How to play

  1. Set up four 5-by-5 grids of poly spots about 5 ft apart. Each grid has a group of 6: one fox in a pinnie and five geese on the starting row; the fox starts in the middle of the opposite row (2 min).
  2. Play in 10-second turns. The geese choose one goose together, who moves one square forward or sideways, never backward.
  3. The fox moves one square in any direction, including diagonally. If a goose is next to the fox and the square behind it is empty, the fox can jump and capture it.
  4. A captured goose does 10 squats beside the grid and comes back in on the starting row if a spot is open.
  5. The geese win if the fox cannot move; the fox wins by capturing 3 geese or reaching the starting row. Games last 2-3 minutes.
  6. After each game, a new student becomes the fox so everyone gets at least one turn (about 5 games).

Rules

Variations

Easier

A 4-by-4 grid, and the fox needs only 2 captures.

Standard

A 5-by-5 grid with five geese.

Harder

The geese may not talk and must coordinate with gestures only.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Play the fox yourself in the first game to show how jumping works. The geese almost always win if they move forward as a wall, so let students figure that out.

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