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Hospital Tag

A tag game where every tag means covering the tagged spot with one hand; after the third tag you walk to the hospital, heal with an exercise, and jump back in. Students practice dodging, changing direction, and honest play.

PhaseMain activitie
Duration15 min
Ages7–10
SpaceOutdoor yard
Equipmentpinnies, cones
IntensityHigh

How to play

  1. Set up a 20 x 20 m square with cones and mark a 3 x 3 m hospital in one corner. Pick 4 taggers in pinnies; everyone else spreads out in the square (1 min).
  2. On the whistle, taggers start chasing. On the first tag, the student puts one hand on the spot that was touched (shoulder, arm, back) and keeps running without removing it.
  3. On the second tag, the other hand goes on the new spot and the student keeps playing with both hands busy.
  4. On the third tag, the student walks to the hospital, does 10 jumping jacks, and returns healed with both hands free.
  5. Each round lasts 3 minutes. At the end, taggers hand their pinnies to 4 classmates who have not been taggers yet.
  6. Play 4 rounds with a 30-second water break between them and talk about which dodging strategies work best.

Rules

Variations

Easier

Make it easier by sending players to the hospital after only two tags and using 3 taggers.

Standard

Three tags before the hospital, 4 taggers, and a 20 x 20 m square.

Harder

Move the hospital to the farthest corner and use 6 taggers so healing takes more effort.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Watch that taggers don't keep targeting the slowest students; the no-repeat rule helps. At the end, ask which spot was hardest to cover and why.

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