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Hopping Tag

A tag game where everyone, taggers and runners alike, travels by hopping on one foot and switches feet on every whistle. It builds dynamic balance, leg strength, and decision making in a tight space.

PhaseMain activitie
Duration12 min
Ages8–12
SpaceOutdoor yard
Equipmentpinnies, cones, whistles
IntensityHigh

How to play

  1. Mark a 50 by 50 ft square with cones and give pinnies to three taggers (1 min).
  2. Practice: everyone hops for 20 seconds, switching feet on each whistle. Practice stopping and turning without putting the other foot down (2 min).
  3. One-minute rounds with 30-second breaks: a tagger touches someone on the shoulder or back and hands over the pinnie, swapping roles. The teacher whistles every 15 seconds to switch feet (5 min).
  4. Anyone who needs to put both feet down counts to three in place and keeps going; only during that count are they safe (part of the rounds).
  5. Final round with four pinnies in a 40 by 40 ft square. Finish by shaking out the legs and sharing which foot was easier (4 min).

Rules

Variations

Easier

Allow switching feet freely every 4 hops and let taggers jump on two feet.

Standard

Everyone hops, switching feet every 15 seconds.

Harder

Runners tuck a scarf in their waistband and hand it over when tagged; whoever keeps it longest wins.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Hopping is tiring: short rounds and real breaks keep kids from putting their foot down all the time. Make sure the surface is dry and free of gravel first.

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