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Hoop Toss Up: Clap and Spin Before the Catch

Each student tosses their hoop straight up, rhythmic gymnastics style, and does an action before catching it: claps, touching the floor, or a full turn. Students practice a controlled toss, judging a flight path, and catching a spinning object.

PhaseMain activitie
Duration20 min
Ages8–10
SpaceField
Equipmenthoops, cones
IntensityModerate

How to play

  1. Give each student a hoop and have them stand by a cone, with 13 feet between cones in a large space (2 min).
  2. Basic toss: hold the hoop at the bottom with one hand, toss it straight up to about two heads above you, and catch with both hands; 10 times (3 min).
  3. Clap challenges: toss and clap 1, 2, or 3 times before the catch; each student picks a number and tries to beat it (4 min).
  4. Body challenges: toss and touch your knees, squat down, or turn halfway around before catching (4 min).
  5. Big challenge: toss, spin all the way around, and catch; in pairs, one tosses and the other counts catches out of 5 tries (5 min).
  6. Wrap-up: each student shows their best challenge to their partner (2 min).

Rules

Variations

Easier

Toss lower and catch after one clap.

Standard

Clap and body challenges with tosses two heads high.

Harder

Toss with a backspin or catch the hoop by sliding it onto your arm.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The typical mistake is throwing with the whole arm so the hoop travels forward; ask students to finish with the arm reaching toward the ceiling. Use a big space because dropped hoops roll a long way.

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