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Hoop Hop Showdown

Two teams start at opposite ends of a winding path of hoops, hopping from hoop to hoop; when two opponents meet, they play rock, paper, scissors and the winner keeps going. It builds linked jumps, eye-foot coordination, and quick reactions.

PhaseMain activitie
Duration15 min
Ages6–10
SpaceOutdoor yard
Equipmenthoops, cones
IntensityHigh

How to play

  1. Lay out two snake-shaped paths of 12 touching hoops with a cone at each end. Make four teams of 6 or 7, with two rival teams at opposite ends of each path (2 min).
  2. Move with a two-foot jump into each hoop without landing on the rim. Everyone does one slow practice pass (2 min).
  3. On the signal, the first player from each team starts. When they meet, they stop face to face and play rock, paper, scissors (3 min).
  4. The winner keeps hopping; the loser steps off to the side, runs back, and sends the next teammate, who starts from their cone. Reaching the other team's last hoop scores a point and both teams restart (5 min).
  5. Each team plays a round against a team from the other path, then add up points (3 min).

Rules

Variations

Easier

Walk, stepping inside each hoop, on an 8-hoop path.

Standard

Use two-foot jumps on a 12-hoop path.

Harder

Hop on one foot and switch feet on every red hoop.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The pace depends on the loser getting off fast and sending the next player; otherwise the path jams. If the ground is slippery, swap the hoops for chalk circles.

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