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Heat Illness: Relay to the Shade

A relay where each runner brings back a card and the team sorts it as heat exhaustion or heat stroke, then puts the response steps in order. It teaches students to tell an uncomfortable situation apart from an emergency that needs a 911 call.

Illustration of the PE activity Heat Illness: Relay to the Shade
PhaseMain activitie
Duration20 min
Ages12–14
SpaceOutdoor yard
EquipmentSymptom cards, hoops, cones
IntensityModerate

How to play

  1. Short explanation: heat exhaustion brings heavy sweating, fatigue, dizziness and headache; heat stroke adds confusion, odd behavior or passing out and very hot skin, and it is an emergency (4 min).
  2. Relay 1 in teams of five: bring symptom cards one at a time from the center hoop and place them in the 'exhaustion' hoop or the 'stroke' hoop (5 min).
  3. Break in the shade to drink water and check the sorting together (3 min).
  4. Relay 2: bring response cards and put them in order: move to shade, call 911 if confused, cool with water and fanning, offer sips of water only if fully alert (5 min).
  5. Review: how to prevent it on hot days (water, hat, timing, shade, lower intensity) (3 min).

Rules

Variations

Easier

Just sort symptoms into two hoops, without the second relay.

Standard

Sort symptoms and order the responses.

Harder

Cards include full cases and the team must decide whether to call 911 and explain why.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Teach this in spring, before the real heat arrives, and in a shaded area. Common mistake: thinking heat stroke always means no sweating; it doesn't, and the key sign is confusion.

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