Healthy Exergaming
Exergaming: motion-based video games used as physical activity and as a starting point for thinking critically about technology. Students alternate game turns with fitness challenges and compare the experience with the real sport.
How to play
- Explain the rules for using the equipment and tape off a 6 x 6 ft safety zone in front of each screen (3 min).
- Make groups of 4–5 per console: one or two play while the rest wait outside the marked zone.
- Rotate in 3-minute turns on dance or sports games.
- Students who are waiting complete a fitness challenge at the same time: jumping jacks, squats or copying the game's moves.
- Take pulse before and after a turn to compare intensity (2 min).
- Closing discussion: how is playing the video game different from playing the real sport? (5 min).
Rules
- Respect turns and time limits.
- Keep the area around the player clear of backpacks and chairs.
- Wear the controller wrist strap.
- Only authorized students handle the devices.
Variations
Easier
Low-intensity games such as bowling or golf.
Standard
Rotating turns with fitness challenges for those waiting.
Harder
Compare heart rates for the video game and the real sport on a worksheet.
Adaptations
- Limited mobility: games that can be played seated with arm movements.
- Photosensitivity or epilepsy: avoid games with flashing lights and check with the family.
- Noise sensitivity (autism): low volume and a turn at the farthest screen.
Learning goals
- Get physical activity in a motivating way.
- Compare the intensity of the video game with the real sport.
- Develop a critical, healthy approach to technology.
Equipment for a class of 25
- motion-sensing game consoles: 3
- screens: 3
Teacher tip
Test the games and connections before class; a visible timer for turns prevents arguments.
PatioLab has "Healthy Exergaming" and 599 more activities ready to drag into your lesson and run from your phone in the gym.
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