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Head Knock: When in Doubt, Sit Them Out

Teams read cases of head knocks in sports and choose among three hoops on the floor: keep playing, out of the game and checked, or call 911. It teaches students to recognize a possible concussion and to stay out for the rest of the day.

Illustration of the PE activity Head Knock: When in Doubt, Sit Them Out
PhaseMain activitie
Duration20 min
Ages13–16
SpaceAny space
EquipmentTrail sign cards, cones, hoops
IntensityLow

How to play

  1. Explanation: signs of a possible concussion (headache, dizziness, confusion, blank stare, nausea, not remembering the play, blurry vision) and red flags (loss of consciousness, repeated vomiting, seizure, neck pain, getting worse) (5 min).
  2. Teams of four with three hoops in front: 'keep playing', 'out and checked', '911' (2 min).
  3. The teacher reads a case, teams discuss for 30 seconds and one member steps into the chosen hoop; they explain the answer (8 min).
  4. Each team writes a case for another team (3 min).
  5. Wrap-up: the golden rule, when in doubt, sit them out for the rest of the day and tell the family (2 min).

Rules

Variations

Easier

Very clear cases and only two hoops: keep playing or out.

Standard

Three hoops and varied cases.

Harder

Cases with signs that show up hours later, and the team explains what to watch at home.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

A person with a possible concussion should not be left alone or go home alone. Common mistake: thinking it's fine if they didn't pass out; most concussions happen without loss of consciousness.

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