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Hand Timing the 60 m Dash: Accuracy Check

Students run 60 m while several timers clock the same runner, compare their results and discover the error in hand timing. It builds speed and teaches students to run and officiate an event with care, as in a track meet or an academy fitness test.

PhaseMain activitie
Duration25 min
Ages16–18
SpaceField
Equipmentstopwatch, cones, Line judge flags, Worksheets
IntensityModerate

How to play

  1. Set a 60 m straightaway with 3 lanes. At the finish, 4 timers per lane; at the start, a starter with a flag (3 min).
  2. Explain the technique: start the watch when you see the flag drop, not when you hear the voice, and stop it when the chest crosses the line (2 min).
  3. First round: each runner sprints 60 m at 95% while the four timers clock them; record every time (7 min).
  4. Rotate roles so every student both runs and times (7 min).
  5. For each race, each group works out the gap between the highest and lowest time and the average (3 min).
  6. Discussion: how much a single timer is off, why several are used and why meets use photo finish (3 min).

Rules

Variations

Easier

Use 40 m and two timers per lane.

Standard

60 m with four timers per lane and an error calculation.

Harder

Compare with a slow-motion video time used as the reference.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

A gap of 0.2 to 0.3 seconds between timers is common, and that is the key fact for the discussion. Bring tested stopwatches with fresh batteries and give one to each timer.

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