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Gymnastics Judges: A Classroom Scoring Code

Inspired by the artistic gymnastics code of points, the class applies a difficulty score and an execution score to short routines. Students rotate between gymnast and judge, calibrate their criteria and discuss how to score fairly.

Illustration of the PE activity Gymnastics Judges: A Classroom Scoring Code
PhaseMain activitie
Duration30 min
Ages16–18
SpaceGym or classroom
Equipmentmats, Worksheets, stopwatch
IntensityModerate

How to play

  1. Introduce the code: a D score, which adds up the value of the elements, and an E score, which starts at 10 and takes off 0.1, 0.3 or 0.5 depending on how serious the error is (5 min).
  2. Calibration: everyone scores the same routine performed by the teacher or on video and compares scores to align criteria (5 min).
  3. Groups of six: three gymnasts, two execution judges and one difficulty judge who also keeps time (45 seconds max per routine) (4 min).
  4. Rounds of performing and scoring; the E score is the average of the two judges, and roles rotate after every round (12 min).
  5. Discussion: where judges disagreed the most and how they settled it (4 min).

Rules

Variations

Easier

Use only the E score with three very clear types of errors.

Standard

D score plus E score with two execution judges and one difficulty judge.

Harder

Add an artistry score and use four judges, dropping the highest and lowest scores.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Calibration is the key step: without it, scores vary too much and complaints follow. Have a ready-made table of element values so no time is lost.

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