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Guide the Ambulance: Describe Where You Are

A 'casualty' hides somewhere on campus and their partner writes directions without drawing a map; a runner carries the card to the 'ambulance' team, which must find the casualty from the description alone. It trains the hardest part of a 911 call: explaining exactly where you are.

Illustration of the PE activity Guide the Ambulance: Describe Where You Are
PhaseMain activitie
Duration25 min
Ages12–14
SpaceOutdoor yard
Equipmentcards, Pencils, pinnies, stopwatch
IntensityModerate

How to play

  1. Explanation and groups of five: casualty, caller, runner and two EMTs; review useful landmarks (doors, colors, numbers, directions) (4 min).
  2. Round one: casualty and caller go to a spot inside the allowed zone; the caller writes directions on the card (5 min).
  3. The runner sprints the card to base and the 'ambulance' searches for the casualty; the search is timed (5 min).
  4. Round two with roles switched; 'there', 'over there' or 'next to it' are banned without another landmark (7 min).
  5. Debrief: which descriptions worked best and why (4 min).

Rules

Variations

Easier

Smaller zone and a written list of landmarks at base.

Standard

The whole schoolyard and free description.

Harder

Directions must fit in 25 words and start from the main entrance, as a real ambulance would.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Set and show the allowed zone before starting, with no restrooms or other classes' areas. Common mistake: students use landmarks only they know ('where we sit'); ask for ones a stranger would understand.

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