Guard the Pin 5-on-5
Each team guards a pin set inside a circle nobody may step into and scores by knocking over the other team's pin with a throw. Students work on getting open, quick passing to pull the defense out of position and team defense around a target.
How to play
- Mark two fields of 25 x 15 meters. In the middle of each end, place a large cone or pin inside a 3-meter circle marked with small cones or hoops. Make 4 teams of 6 in pinnies (3 min).
- Play with the hands: the player with the ball may not walk and has 4 seconds to pass or throw at the pin.
- Nobody may enter either circle. Knocking down the other team's pin is worth 2 points and hitting it without knocking it down is worth 1.
- After each point, the team that gave it up restarts from its circle. If the ball goes out, the other team throws it in from the sideline.
- Play 4-minute games, changing opponents and fields; 4 games in total (about 16 min).
Rules
- Guard the ball handler at arm's length, with no contact.
- Stepping into your own circle to defend gives the other team a point.
- Throws at the pin are at waist height or lower.
- Every player must touch the ball before the team can score twice in a row.
Variations
Easier
Shrink the circle to 2 meters and use a bigger pin or a recycled bottle.
Standard
5-on-5 plus a rotating neutral with a 3-meter circle.
Harder
Each team guards two pins at opposite sides of the field, and only bounce passes are allowed.
Adaptations
- Students with limited mobility: play in a side zone where they can only be guarded from 2 yards away, and their hits count double.
- Students with autism or shy students: may start as the pin resetter and then join the game.
- Lower fitness levels: allow free substitutions with teammates on the sideline.
Learning goals
- Get open to create passing and throwing lanes.
- Throw accurately at a small target.
- Defend as a group around the circle without stepping in.
Equipment for a class of 25
- foam balls: 2
- cones: 30
- hoops: 4
- pinnies: 24
Teacher tip
With teams of 6 playing 5-on-5, the sixth player is a neutral who plays with the attacking team and changes every game. Keep spare pins handy, since they fall often.
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