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Guard the Pin 5-on-5

Each team guards a pin set inside a circle nobody may step into and scores by knocking over the other team's pin with a throw. Students work on getting open, quick passing to pull the defense out of position and team defense around a target.

PhaseMain activitie
Duration20 min
Ages12–14
SpaceField
Equipmentfoam balls, cones, hoops, pinnies
IntensityHigh

How to play

  1. Mark two fields of 25 x 15 meters. In the middle of each end, place a large cone or pin inside a 3-meter circle marked with small cones or hoops. Make 4 teams of 6 in pinnies (3 min).
  2. Play with the hands: the player with the ball may not walk and has 4 seconds to pass or throw at the pin.
  3. Nobody may enter either circle. Knocking down the other team's pin is worth 2 points and hitting it without knocking it down is worth 1.
  4. After each point, the team that gave it up restarts from its circle. If the ball goes out, the other team throws it in from the sideline.
  5. Play 4-minute games, changing opponents and fields; 4 games in total (about 16 min).

Rules

Variations

Easier

Shrink the circle to 2 meters and use a bigger pin or a recycled bottle.

Standard

5-on-5 plus a rotating neutral with a 3-meter circle.

Harder

Each team guards two pins at opposite sides of the field, and only bounce passes are allowed.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

With teams of 6 playing 5-on-5, the sixth player is a neutral who plays with the attacking team and changes every game. Keep spare pins handy, since they fall often.

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