Grip Detectives: Watch and Correct in Threes
A pair builds figures with different grips while the third student uses a sheet to spot specific mistakes and explain them. The aim is for students to tell a safe grip from a dangerous one.
How to play
- Review three grips on the board: hand-to-hand (palm to palm), hand-to-wrist and double forearm grip. The sheet lists four mistakes to look for: interlaced fingers, bent arms with no tension, grabbing clothing, and letting go without warning (3 min).
- Round 1: the pair does counterbalances and a flyer-on-thighs figure using a grip of their choice. The detective notes and explains one mistake and one thing done well (5 min).
- Round 2: rotate roles and repeat with another grip (5 min).
- Round 3: rotate again. The teacher may ask a pair to make a safe mistake "on purpose" to see if the detective catches it (5 min).
- Share out: which mistake came up most and how to fix it (2 min).
Rules
- The detective corrects with sentences that start "Try…".
- "On purpose" mistakes are only done with feet on the floor.
- Never grab a partner's clothes or neck.
- Always warn before letting go.
Variations
Easier
Sheet with two mistakes to find, counterbalance figures only.
Standard
Sheet with four mistakes and one flyer-on-thighs figure.
Harder
The detective also has to suggest the best grip for each figure.
Adaptations
- Visual impairment: the detective checks grips by touching the pair's hands before the figure starts.
- Reading or writing difficulties: a sheet with pictures and yes/no boxes.
- Arm injury: always plays detective and explains out loud what they see.
Learning goals
- Tell a safe grip from a dangerous one.
- Give and receive corrections respectfully.
- Choose a grip to suit the figure.
Equipment for a class of 25
- gym mats: 10
- observation sheets: 10
- pencils: 10
Teacher tip
Print the sheet at half-page size so it fits in a pocket. The usual mistake is a detective who only says "Good": require one specific mistake and one strength each round.
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