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Glycogen Tank: Energy Token Run

A run that simulates how glycogen stores get used and refilled: every lap costs energy tokens, which can only be restocked at an aid station by choosing the right food. It builds endurance, pacing, and practical sports nutrition.

PhaseMain activitie
Duration20 min
Ages16–18
SpaceField
Equipmentcones, cards, stopwatch
IntensityHigh

How to play

  1. Mark a 200 m loop with cones and, by the start, an aid station with food cards face down. Each student gets 6 energy cards: their glycogen tank (2 min).
  2. Cost: an easy lap is 1 card, a fast lap is 2, dropped at the finish cone. With an empty tank, students can only walk, like "hitting the wall."
  3. Block 1 (6 min), no aid station: everyone picks a pace to rack up as many laps as possible.
  4. 2-minute walking break: compare laps and when the cards ran out. Everyone gets 6 new cards.
  5. Block 2 (6 min), aid station open: grab one food card per pass. A fast carb (banana, sports drink, bread with honey) adds 2 cards; a high-fat or high-fiber food adds nothing and costs one walking lap.
  6. Debrief (4 min): compare both blocks and connect them to the pre-exercise meal, carbs during long efforts, and recovery.

Rules

Variations

Easier

Easy laps are free and only fast laps cost cards.

Standard

Six cards, easy laps cost 1, fast laps 2, aid station only in block 2.

Harder

A heat card doubles lap costs unless the student has already grabbed a water card.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Include a few gray-area food cards to spark discussion. Be clear this is not about counting calories or restricting food, but about understanding what fuel muscles use.

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