Give Way to Win: Redirecting a Push with a Pivot
Inspired by the martial arts principle of not meeting force with force, students learn to pivot and follow their partner's push so the partner loses balance through their own momentum. The focus is on perception, timing and unbalancing with very little strength.
How to play
- Demo the principle: if I resist a strong push, the stronger person wins; if I pivot and follow, the pusher loses their base (2 min).
- In pairs, a slow one-handed push to the shoulder; the receiver pivots 90 degrees on the front foot and follows the arm, and the pusher stumbles two extra steps (5 min).
- Two-handed pushes with rhythm changes: the receiver must read when the force is coming to pivot at the right moment (5 min).
- Circle game: the pusher tries to move the receiver out of a 10-foot circle in 30 seconds; the receiver can only pivot and redirect, never push (5 min).
- Reflection: applications in judo, basketball or avoiding a shove on the street (3 min).
Rules
- Pushes are gradual, medium speed at most and always to the shoulders or upper chest.
- Each pair works with mats around them to cushion any falls.
- The receiver guides the pusher so they don't fall hard: the goal is extra steps, not a fall.
- Switch roles every set.
Variations
Easier
The pusher calls out before pushing.
Standard
Pivot and follow against one- and two-handed pushes, plus the circle game.
Harder
The pusher can fake and change direction, and the receiver must react without relying on sight (eyes on the floor).
Adaptations
- Limited mobility: in a wheelchair, practices turning the trunk and redirecting the arm against slow shoulder pushes.
- Visual impairment: the task relies on touch and suits them well; start with hand contact first.
- Ankle injury: plays the pusher and works on perception while seated as the receiver.
Learning goals
- Understand the principle of giving way to unbalance.
- Sense the timing and direction of a partner's force.
- Use pivoting and following in competitive situations.
Equipment for a class of 25
- mats: 20
Teacher tip
Link it to judo's principle of maximum efficiency with minimum effort; it works especially well for students with less strength.
PatioLab has "Give Way to Win: Redirecting a Push with a Pivot" and 5176 more activities ready to drag into your lesson and run from your phone in the gym.
More main activities for High School
1-2-3 Touch Cooperative Rally
1-2-3-2-1 Running Pyramid Intervals
An interval workout where the fast segments build from 1 to 3 minutes and back down, with half that time as jogging recovery.
1-on-1 from Triple Threat: Jab Step, Fake and Go
1-on-1 duels that always start in triple threat (shoot, pass or dribble), where the attacker uses the jab step and the shot fake to read the defender before going.
1-on-1 Self-Pass Volleyball
10-20-30 interval running in pairs
The 10-20-30 method strings together 30 seconds of easy jogging, 20 at a moderate pace and 10 at top speed, in five-minute blocks.
1v1 Ball Volley Matches
1v1 ball volley: singles games on a small court with a low net, hitting the ball over the net and allowing one bounce.