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Give Way to Win: Redirecting a Push with a Pivot

Inspired by the martial arts principle of not meeting force with force, students learn to pivot and follow their partner's push so the partner loses balance through their own momentum. The focus is on perception, timing and unbalancing with very little strength.

Illustration of the PE activity Give Way to Win: Redirecting a Push with a Pivot
PhaseMain activitie
Duration20 min
Ages16–18
SpaceAny space
Equipmentmats
IntensityModerate

How to play

  1. Demo the principle: if I resist a strong push, the stronger person wins; if I pivot and follow, the pusher loses their base (2 min).
  2. In pairs, a slow one-handed push to the shoulder; the receiver pivots 90 degrees on the front foot and follows the arm, and the pusher stumbles two extra steps (5 min).
  3. Two-handed pushes with rhythm changes: the receiver must read when the force is coming to pivot at the right moment (5 min).
  4. Circle game: the pusher tries to move the receiver out of a 10-foot circle in 30 seconds; the receiver can only pivot and redirect, never push (5 min).
  5. Reflection: applications in judo, basketball or avoiding a shove on the street (3 min).

Rules

Variations

Easier

The pusher calls out before pushing.

Standard

Pivot and follow against one- and two-handed pushes, plus the circle game.

Harder

The pusher can fake and change direction, and the receiver must react without relying on sight (eyes on the floor).

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Link it to judo's principle of maximum efficiency with minimum effort; it works especially well for students with less strength.

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