PatioLab
Home › Activity library › Main activities for High School › Giant Reversi: Flip the Discs on the Run

Giant Reversi: Flip the Discs on the Run

An 8 x 8 board of two-colored discs (face up or face down depending on the team) on which two teams play at the same time: each player leaves their line, flips one disc to their team's color and runs back to tag the next teammate. It is a real-time territory game where students decide on the fly which area to secure.

Illustration of the PE activity Giant Reversi: Flip the Discs on the Run
PhaseMain activitie
Duration20 min
Ages16–18
SpaceAny space
EquipmentDisc cones, cones, pinnies
IntensityHigh

How to play

  1. Lay out 64 discs in a 1 m grid and set a start line for each team 10 m from the board on opposite sides (3 min).
  2. Explain the flipping rule: you may only flip a disc that touches (side or diagonal) at least one disc of your color; one disc per trip (2 min).
  3. 2-minute games in a continuous relay with 4 lines per team; count each color's discs at the end (6 min).
  4. Between games, each team has 1 minute for its captain to point out priority areas, for example corners and edges (2 min).
  5. Final game with a new rule: corners, once won, are protected and cannot be flipped (4 min).
  6. Analysis: why corners and edges are worth more and how the lines were organized (3 min).

Rules

Variations

Easier

Any disc may be flipped, with no touching rule.

Standard

An 8 x 8 board, a touching rule with your own color and 2-minute relay games.

Harder

As in Reversi, an opposing disc trapped in a line between two of yours is also flipped on the same trip.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Split teams into four short lines to keep waiting time to a minimum. Take a photo of the board at the end of each game to analyze who held what.

Add this activity to your lesson

PatioLab has "Giant Reversi: Flip the Discs on the Run" and 5176 more activities ready to drag into your lesson and run from your phone in the gym.

More main activities for High School

1-2-3 Touch Cooperative Rally

⏱ 15 min👥 Ages 12–16📍 Outdoor yard
Equipment: Volleyball, net, stopwatch
Cooperation Moderate intensity

1-2-3-2-1 Running Pyramid Intervals

⏱ 24 min👥 Ages 16–18📍 Field
Equipment: cones, whistles, stopwatch

An interval workout where the fast segments build from 1 to 3 minutes and back down, with half that time as jogging recovery.

Endurance High intensity

1-on-1 from Triple Threat: Jab Step, Fake and Go

⏱ 25 min👥 Ages 16–18📍 Outdoor yard
Equipment: Basketballs, cones, pinnies

1-on-1 duels that always start in triple threat (shoot, pass or dribble), where the attacker uses the jab step and the shot fake to read the defender before going.

decision making High intensity

1-on-1 Self-Pass Volleyball

⏱ 16 min👥 Ages 12–14📍 Outdoor yard
Equipment: Volleyball, long rope, cones
decision making Moderate intensity

10-20-30 interval running in pairs

⏱ 24 min👥 Ages 16–18📍 Field
Equipment: cones, Speakers, pinnies

The 10-20-30 method strings together 30 seconds of easy jogging, 20 at a moderate pace and 10 at top speed, in five-minute blocks.

Speed High intensity

1v1 Ball Volley Matches

⏱ 30 min👥 Ages 16–18📍 Field
Equipment: net, balls

1v1 ball volley: singles games on a small court with a low net, hitting the ball over the net and allowing one bounce.

Coordination Moderate intensity