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Giant Floor Mancala

A giant version of mancala, one of the oldest board games from Africa: two teams “sow” bottle caps by walking from hoop to hoop and squatting to drop one in each pit. Students practice counting, strategy, controlled movement, and appreciation of games from other cultures.

PhaseMain activitie
Duration22 min
Ages8–12
SpaceGym or classroom
Equipmenthoops, Plastic bottle caps, Buckets
IntensityLow

How to play

  1. Set up 2 boards: two facing rows of 6 hoops with 4 caps each and a bucket at each end as a store. Make 4 teams of 6, two per board; each team owns its 6 hoops and the store on its right (4 min).
  2. On their turn, a player picks up all the caps from one hoop on their side and drops them one at a time into the following hoops, counterclockwise, squatting at each. They drop one in their own store and skip the other team's.
  3. If the last cap lands in their store, the team goes again. If it lands in an empty hoop on their side, they capture it plus the caps in the hoop across.
  4. Turns rotate within the team so everyone sows; teammates advise before the player picks up the caps.
  5. The game ends when one side runs out of caps; the team with more caps in its store wins. Play 2 games of 8 minutes, switching opponents (18 min).

Rules

Variations

Easier

Three caps per hoop and no captures.

Standard

Four caps, an extra turn for landing in your store, and captures from an empty hoop on your side.

Harder

Ten seconds to decide, and sowing with side shuffles.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Play one demo move counting out loud, since captures are tricky at first. A schoolwide bottle cap drive gives you enough caps for this and other games.

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