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Game Card Test Drive: Another Group Leads It

Each group writes a complete game card for a game they know and hands it to another group, which must set it up and lead it for the class using only what's written. Students practice writing clear activity instructions, planning, and giving constructive review.

PhaseMain activitie
Duration25 min
Ages16–18
SpaceOutdoor yard
EquipmentWorksheets, Pens, cones, foam balls, hoops, pinnies
IntensityModerate

How to play

  1. Make 5 groups of 5. Each picks an active game it knows well and spends 7 minutes writing its card: setup, space, equipment, how to play in 4 steps, how to win, and one safety rule.
  2. Cards pass to the group on the right with no verbal explanation (1 min).
  3. The receiving group has 2 minutes to read it, set up the space with the listed equipment, and decide who explains.
  4. Each group leads the game it received for another group for 3 minutes while the authors watch silently and note where it was read differently. Run the five games in two waves (8 min).
  5. Revise (7 min): authors get their card back with the questions marked and rewrite it in 5 minutes; in the last 2 minutes read the two best fixes out loud.

Rules

Variations

Easier

Provide a template with headings and examples to fill in.

Standard

Open-format card with the basic sections, tested by another group.

Harder

The card must also include an easier and a harder version, and the receiving group must use one of them.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The questions are the most valuable part: give more credit to a card that improves than one that came out perfect. Collect the revised cards into a class game bank.

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