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Futsal: Pull the Keeper? Scoreboard Scenarios

Students play three-minute mini-games, each starting with a score and time-left scenario written on a card, and the student coach decides whether to pull the goalkeeper and attack 5v4 with a fly goalkeeper. Afterward they analyze the risk and benefit of each decision using the results.

Illustration of the PE activity Futsal: Pull the Keeper? Scoreboard Scenarios
PhaseMain activitie
Duration30 min
Ages16–18
SpaceOutdoor yard
Equipmentpinnies, balls, goals, Worksheets, stopwatch
IntensityHigh

How to play

  1. Review the fly goalkeeper rules: wears a different-colored pinnie, plays with the feet in the opponents' half and cannot use the hands outside their own box (3 min).
  2. Hand out scenario cards such as you are losing 1-2 with 3 minutes left or it is tied and you must win, and name a coach for each team (2 min).
  3. Round 1: three 3-minute mini-games; before each, the coach decides and explains in one sentence whether to use the fly goalkeeper (11 min).
  4. Round 2: the team defending 4v5 practices closing the middle in a diamond and only shooting at the empty goal after a clean steal (8 min).
  5. Group review: a table with the decisions, the result and whether the coaches would make the same call again (6 min).

Rules

Variations

Easier

Simple scenarios and the fly goalkeeper only comes in for the last minute.

Standard

Varied scenarios and the coach chooses freely before each mini-game.

Harder

The coach may bring in or pull out the fly goalkeeper during the mini-game in a 10-second break.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

There is no single right answer: value the coach's reasoning more than the result of the mini-game.

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