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Futsal Press Cards: High, Mid or Low Block

A futsal game where each team draws a card that sets where it must press: in the opponent's half, at midcourt or in its own half, and adjusts its defense and counterpressing to match. Students work on defensive strategy, coordination and decision-making.

PhaseMain activitie
Duration24 min
Ages14–16
SpaceOutdoor yard
Equipmentfutsal ball, goals, pinnies, cones, cards
IntensityHigh

How to play

  1. Setup (2 min): split the court into three zones with cones; four teams of 6 (5 plus a goalie) and a deck of cards: high, mid and low.
  2. Explanation (2 min): a high press defends from the opponent's area; mid, from the center line; low, wait in your own half and break out on the counter.
  3. Round 1 (5 min): each team secretly draws a card and plays with that pressing height; after losing the ball, they must press or retreat according to their card within 3 seconds.
  4. Scoring: a goal is 1 point; winning the ball in your card's zone is 1 bonus point.
  5. Time-out (2 min): each team tries to guess the opponent's card and plans how to attack it.
  6. Round 2 (6 min): draw new cards and the other two teams play or opponents switch; the resting teams watch and tally steals by zone.
  7. Wrap-up (7 min): a final game where each team picks its own pressing height and then explains why.

Rules

Variations

Easier

Use only two cards, high and low, and the teacher calls out the pressing height.

Standard

Three secret pressing heights with points for steals in your zone.

Harder

Cards change mid-round when the teacher blows the whistle twice.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

A high press is exhausting: alternate rounds and don't let a team draw high cards back to back. Let them debate during the time-out, but keep it to a strict time limit.

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