PatioLab
Home › Activity library › Main activities for High School › Fuel for Game Day: When to Eat and Drink

Fuel for Game Day: When to Eat and Drink

Working in teams and in a relay, students build a timeline showing when and what kind of food or drink makes sense around a game or practice. It covers fueling for activity with no diets, no portion sizes and no talk about weight.

Illustration of the PE activity Fuel for Game Day: When to Eat and Drink
PhaseMain activitie
Duration25 min
Ages16–18
SpaceAny space
EquipmentWorksheets, cones, pinnies
IntensityModerate

How to play

  1. Present three scenarios: a game at 10 a.m., practice at 6 p.m. right after school and an all-day tournament in the heat; each team of five gets one (3 min).
  2. Relay: each member runs to the center, picks up a timing card (3 hours before, 1 hour before, during, right after) or an option card (usual main meal, light snack, fruit, sandwich, water, electrolyte drink) and places it on the team's cone line (8 min).
  3. Each team explains its plan and the others check it against four criteria: familiar food, easy to digest, drink before you are thirsty and recover afterward with a normal meal (5 min).
  4. Practice check: a 5-minute intense game block where each student decides in advance when to drink water and sticks to it; afterward they rate thirst and energy from 1 to 5 (6 min).
  5. Wrap-up: there are no magic foods and supplements are not needed; what matters is not starting on an empty stomach, eating a variety of foods and drinking water (3 min).

Rules

Variations

Easier

One shared scenario for the whole class and picture cards.

Standard

Three scenarios, a relay timeline and a practice check with planned hydration.

Harder

Each team adapts its plan to an extra case, such as a player fasting for religious reasons or one with an allergy.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

If you know a student has or may be at risk of an eating disorder, plan the lesson with the school counselor first. Avoid labels like 'good food' or 'bad food.'

Add this activity to your lesson

PatioLab has "Fuel for Game Day: When to Eat and Drink" and 5176 more activities ready to drag into your lesson and run from your phone in the gym.

More main activities for High School

1-2-3 Touch Cooperative Rally

⏱ 15 min👥 Ages 12–16📍 Outdoor yard
Equipment: Volleyball, net, stopwatch
Cooperation Moderate intensity

1-2-3-2-1 Running Pyramid Intervals

⏱ 24 min👥 Ages 16–18📍 Field
Equipment: cones, whistles, stopwatch

An interval workout where the fast segments build from 1 to 3 minutes and back down, with half that time as jogging recovery.

Endurance High intensity

1-on-1 from Triple Threat: Jab Step, Fake and Go

⏱ 25 min👥 Ages 16–18📍 Outdoor yard
Equipment: Basketballs, cones, pinnies

1-on-1 duels that always start in triple threat (shoot, pass or dribble), where the attacker uses the jab step and the shot fake to read the defender before going.

decision making High intensity

1-on-1 Self-Pass Volleyball

⏱ 16 min👥 Ages 12–14📍 Outdoor yard
Equipment: Volleyball, long rope, cones
decision making Moderate intensity

10-20-30 interval running in pairs

⏱ 24 min👥 Ages 16–18📍 Field
Equipment: cones, Speakers, pinnies

The 10-20-30 method strings together 30 seconds of easy jogging, 20 at a moderate pace and 10 at top speed, in five-minute blocks.

Speed High intensity

1v1 Ball Volley Matches

⏱ 30 min👥 Ages 16–18📍 Field
Equipment: net, balls

1v1 ball volley: singles games on a small court with a low net, hitting the ball over the net and allowing one bounce.

Coordination Moderate intensity