Forward or Backward: Two Games, Two Ways to Support
Two 5v5 games with opposite rules: in one you may only pass backward and you can run with the ball; in the other you can pass in any direction but can't move with it. Students discover that support shifts position depending on the rule, just as it does between rugby and ultimate or netball.
How to play
- Explain both games on two 30 × 15 m fields with end zones (3 min).
- Game A: the carrier runs and may only pass backward or sideways; if a defender touches them with both hands at the waist, they stop and must pass within three seconds (7 min).
- Question: where did you stand to get the ball? In front of, beside or behind it? (3 min).
- Game B: the carrier can't move and you may pass in any direction (7 min).
- Compare: why do you get ahead of the ball in B but stay behind it in A? Which sports look like each one? (3 min).
- Game C: the teacher calls "A" or "B" at the start of each possession and you must get into position fast; finish in a circle with one idea that works in both games (7 min).
Rules
- In game A, the touch is two hands at the waist, no pushing or grabbing.
- Nobody dives for the ball.
- In game B, the defender stays an arm's length from the carrier without touching.
- A forward pass in game A turns the ball over.
Variations
Easier
Wider field and the defense plays one short.
Standard
5v5 on a 30 × 15 m field.
Harder
In game A, pass within one second of the touch; in game B, only three seconds on the ball.
Adaptations
- Students with visual impairments: in game B, teammates call their name and bounce-pass; in game A they play with a guide.
- Limited mobility: mainly plays game B, where nobody runs with the ball, and can't be guarded closer than one meter.
- Students uncomfortable with contact: in game A, replace the touch with pulling a pinnie tucked at the waist.
Learning goals
- Understand where to stand in support depending on the passing rule.
- Compare the tactical logic of different invasion games.
- Offer timely support to the ball carrier.
Equipment for a class of 25
- foam balls: 4
- cones: 16
- pinnies: 15
Teacher tip
Game A resembles flag or tag rugby and game B resembles ultimate or netball: say so after they figure it out, not before. Typical mistake in A: attackers run ahead of the ball and end up offside; freeze and check where they are.
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