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Forked Orienteering Relay

In this relay for teams of three, each runner covers a different combination of loops, so nobody can follow anyone else, but by the end every team has run every leg. Students work on independent navigation, personal responsibility, and teamwork.

PhaseMain activitie
Duration25 min
Ages14–16
SpaceField
EquipmentMaps, Control markers, pinnies, Code cards
IntensityHigh

How to play

  1. Set up three short loops, A, B, and C, with 3 control markers each, all starting and ending at a central exchange zone; each control has a code card.
  2. Make teams of 3 in matching pinnies and give each team three maps with the loop order already printed: ABC, BCA, and CAB.
  3. Each team decides who runs which map; the assigned orders guarantee all three loops get run by the end.
  4. Mass start for each team's first runner; when they finish, they hand off the baton, which is their own map with the codes, to the second runner.
  5. Each leg takes about 5 minutes; while waiting, teammates check the incoming runner's map and get ready to go.
  6. When the third runner finishes, the team checks it has all nine codes from the three loops; in the final 5 minutes, post results and talk through mistakes.

Rules

Variations

Easier

Use two-control loops and the same fixed order for every team.

Standard

Three loops in forked order so every leg is different.

Harder

Add a shared control in each loop with two nearby decoys, so runners must read the right code.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Have each team's maps ready in envelopes before class; setting up the forking on the spot causes chaos. Put the exchange zone near you so you can watch the hand-offs.

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