Foot-Strike Impact Measured with a Phone Accelerometer
Using a sensor app (such as phyphox) with the phone secured at the waist in a waist pack, pairs record vertical acceleration while running in different ways. They compare impact peaks to see how technique and surface change the load on the joints.
How to play
- Explain the app and how to read the acceleration graph; each pair places the phone at the low back with the waist pack snug (4 min).
- Recording 1: a 20-meter jog with a long stride, landing on the heel in front of the body (4 min).
- Recording 2: the same jog with a short stride, landing midfoot under the hips; recording 3: same as 2 but on grass or sand if available (6 min).
- Each pair reads the peak value of each recording and logs it in the class spreadsheet (5 min).
- Class discussion using the averages: which technique and surface produce the least impact, and when each makes sense (6 min).
Rules
- The waist pack is snug so the phone doesn't bounce or fall out.
- Run at a jog, no sprinting.
- Keep lanes separate and send one pair at a time.
- Anyone without a compatible phone shares their partner's.
Variations
Easier
Compare only walking and jogging.
Standard
Three recordings comparing technique and surface.
Harder
Add jump rope and jump landings, and the class ranks every task by impact.
Adaptations
- Wheelchair user: records the chair's vibration over different surfaces and compares them.
- Knee injury: records only walking and analyzes the group's data.
- Autism: has the steps in writing and always works with the same partner.
Learning goals
- Record acceleration data with the phone's sensors.
- Connect running technique to the impact the body absorbs.
- Suggest technique changes to prevent overuse injuries.
Equipment for a class of 25
- tablets or phones: 14
- waist packs: 14
- cones: 8
Teacher tip
Test a few phone models beforehand, since some limit the sampling rate. The peak value depends on the phone and how it's attached, so only compare recordings from the same person.
PatioLab has "Foot-Strike Impact Measured with a Phone Accelerometer" and 5176 more activities ready to drag into your lesson and run from your phone in the gym.
More main activities for High School
1-2-3 Touch Cooperative Rally
1-2-3-2-1 Running Pyramid Intervals
An interval workout where the fast segments build from 1 to 3 minutes and back down, with half that time as jogging recovery.
1-on-1 from Triple Threat: Jab Step, Fake and Go
1-on-1 duels that always start in triple threat (shoot, pass or dribble), where the attacker uses the jab step and the shot fake to read the defender before going.
1-on-1 Self-Pass Volleyball
10-20-30 interval running in pairs
The 10-20-30 method strings together 30 seconds of easy jogging, 20 at a moderate pace and 10 at top speed, in five-minute blocks.
1v1 Ball Volley Matches
1v1 ball volley: singles games on a small court with a low net, hitting the ball over the net and allowing one bounce.