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Flow Drill: Check-In and Station Assignment

A rehearsal of participant arrival at a sports day: part of the class arrives in waves as if they were groups from other schools, and the rest welcome them, check them in and take them to their station. Wait times are recorded, and the system is redesigned until nobody waits more than two minutes.

Illustration of the PE activity Flow Drill: Check-In and Station Assignment
PhaseMain activitie
Duration25 min
Ages16–18
SpaceOutdoor yard
Equipmentcones, pinnies, Worksheets, stopwatch, Barrier tape
IntensityModerate

How to play

  1. The organizing team (10 students) uses cones and tape to set up a check-in point with two imaginary tables, an entry lane and four game stations (4 min).
  2. Participants get a card with their group and arrive in three waves one minute apart; organizers hand them a colored pinnie and jog with them to their station, where they play an active waiting game while a timer records each wave's time (6 min).
  3. Analysis: identify bottlenecks (lines, confusion, wrong pinnies) and propose two changes (5 min).
  4. Second drill with the changes, switching organizer and participant roles (7 min).
  5. Compare times and agree on the final check-in protocol (3 min).

Rules

Variations

Easier

A single arrival wave and two stations.

Standard

Three waves, four stations and two drills compared.

Harder

Add problems: one group arrives late, another is missing a participant and one station is still busy.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

If the event will host elementary students, have participants arrive in groups with a pretend adult who asks questions. Barrier tape can be replaced with ropes.

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