PatioLab
Home › Activity library › Main activities for High School › Flash Mitts: Reaction Punching Drill

Flash Mitts: Reaction Punching Drill

The holder hides the mitts behind the back and flashes them in different positions; the puncher must react with the right punch before they disappear. It trains reaction time, decision making and accuracy.

PhaseMain activitie
Duration16 min
Ages16–18
SpaceGym or classroom
EquipmentFocus mitts, Foam gloves
IntensityModerate

How to play

  1. In pairs, agree on the code: mitt turned sideways means a hook, mitt facing forward means a straight punch, mitt palm-down means an uppercut (3 min).
  2. Learning round (1 min each): the holder shows the mitts slowly and holds them for two seconds.
  3. Round 1 (90 s each): the mitt appears for one second; the puncher may only hit while it is visible.
  4. Round 2 (90 s each): the holder flashes one or both mitts and the puncher answers with one or two punches.
  5. Scoring round (2 min each): the holder counts hits (right punch, on time) and the pair records its best score.
  6. Wrap-up (2 min): pairs share which position was hardest to read and how they learned to anticipate it.

Rules

Variations

Easier

Use only two mitt positions and hold them for two seconds.

Standard

Three mitt positions with a one-second flash.

Harder

The holder moves around while flashing and adds a crossed-mitts signal that means "slip."

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Teach holders not to telegraph with their shoulders. The typical puncher mistake is lunging at the mitt, so cue the punch to start from the guard without taking a step.

Add this activity to your lesson

PatioLab has "Flash Mitts: Reaction Punching Drill" and 3999 more activities ready to drag into your lesson and run from your phone in the gym.

More activities like this

More main activities for High School

1-2-3 Touch Cooperative Rally

⏱ 15 min👥 Ages 12–16📍 Outdoor yard
Equipment: Volleyball, net, stopwatch

Two groups of three, one on each side of the net, work together to keep the longest rally possible in three phases: one touch, two touches, and three touches per side.

Cooperation Moderate intensity

1-2-3-2-1 Running Pyramid Intervals

⏱ 24 min👥 Ages 16–18📍 Field
Equipment: cones, whistles, stopwatch

An interval workout where the fast segments build from 1 to 3 minutes and back down, with half that time as jogging recovery.

Endurance High intensity

1-on-1 Self-Pass Volleyball

⏱ 16 min👥 Ages 12–14📍 Outdoor yard
Equipment: Volleyball, long rope, cones

One-on-one games on narrow 10 x 20 foot courts where each player must self-pass before sending the ball over.

decision making Moderate intensity

10-20-30 interval running in pairs

⏱ 24 min👥 Ages 16–18📍 Field
Equipment: cones, Speakers, pinnies

The 10-20-30 method strings together 30 seconds of easy jogging, 20 at a moderate pace and 10 at top speed, in five-minute blocks.

Speed High intensity

1v1 Ball Volley Matches

⏱ 30 min👥 Ages 16–18📍 Field
Equipment: net, balls

1v1 ball volley: singles games on a small court with a low net, hitting the ball over the net and allowing one bounce.

Coordination Moderate intensity

2-on-1 Fast Break with a Chasing Defender

⏱ 15 min👥 Ages 12–14📍 Field
Equipment: basketball, cones, Basketball hoops

Two attackers push a fast break against a defender waiting at the basket while a second defender chases from behind with a few yards' head start against them.

Speed High intensity