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Flag Rugby Dummy Pass and Break

Flag rugby lane situations that teach students to sell a dummy pass and break through the gap the defender leaves. A try after a dummy scores more than one after a real pass, so students use both. It builds evasion, deception, and reading the defender.

PhaseMain activitie
Duration20 min
Ages13–16
SpaceOutdoor yard
EquipmentFlag belts, Foam football, cones
IntensityHigh

How to play

  1. Six groups of 4 in 20 x 10 m (about 22 x 11 yd) lanes; everyone wears flags (2 min).
  2. Dummy in pairs: the carrier turns the shoulders, looks at the teammate, and swings the arms as if passing, then keeps the ball and accelerates inside. Eight reps against a cone (4 min).
  3. Two-on-one with the defender 10 m (about 11 yd) away: a try after a dummy is 2 points, after a pass 1, a flag pull 1 for the defender. After each play the defender attacks and the fourth student steps in (5 min).
  4. Three-on-two with a decoy: one attacker runs hard calling for the ball to draw a defender, even without getting it. Six attacks per group (7 min).
  5. Wrap up for 2 minutes: what made the dummy believable?

Rules

Variations

Easier

The defender walks toward the attackers and may move only to one side.

Standard

Dummy practice in pairs, 2-on-1 with 2 points for a try after a dummy, and 3-on-2 with a decoy.

Harder

The defender may start 5 m (16 ft) away, and a second defender joins 2 seconds later.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Many students dummy without looking at their teammate, and the defender doesn't buy it: stress that the eyes are half the fake. If someone only ever dummies, remind them that the real pass is what makes the fake believable.

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