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Flag Game with a Command Post: The General Stays Put

Capture the flag in which each team has a general who may not enter the field: the general watches from a command post on the sideline with a whiteboard map and passes orders through two messengers. The game works on leadership, clear communication and the gap between planning and execution.

Illustration of the PE activity Flag Game with a Command Post: The General Stays Put
PhaseMain activitie
Duration30 min
Ages16–18
SpaceField
Equipmentcones, pinnies, Scarves, Whiteboard, Markers
IntensityHigh

How to play

  1. Set up two halves with a flag zone and a return zone, plus a command post with a whiteboard on each team's sideline (3 min).
  2. Each team chooses a general and two messengers, and the general sketches an opening plan on the whiteboard with named areas (left, center, right) (4 min).
  3. Round 1: only messengers may run between the command post and the field to deliver specific orders (for example, three attack down the right on the signal); tagged players return to their end line (8 min).
  4. Switch general and messengers; the new general reviews with the team which orders arrived wrong or late (3 min).
  5. Round 2 with a restriction: each messenger may pass on orders of at most seven words (8 min).
  6. Final discussion: which kinds of orders worked best and what gets lost between plan and action (4 min).

Rules

Variations

Easier

The general may speak directly to two field players near the sideline.

Standard

A fixed general at the command post with a whiteboard and two messengers, with a word limit in round two.

Harder

Messengers carry orders written on a card that they lose if tagged on the opponents' side.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Rotate the general role among different personalities, not just the most talkative students. The seven-word limit usually improves the quality of orders a lot.

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