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Flag Football Quick Pass vs. the Rush Count

A 4-on-4 flag football game where one defender may rush the quarterback after a loud three-count, which forces quick throws. Students work on short pass routes, quarterback decisions, and coordinated defense.

PhaseMain activitie
Duration22 min
Ages14–16
SpaceField
EquipmentFoam football, Flag belts, cones, pinnies
IntensityModerate

How to play

  1. Three 30 x 15 m fields with 5 m end zones and a cone 5 m behind the line of scrimmage for the rusher; six teams of 4 with flag belts and pinnies (3 min).
  2. Short routes with no defense (4 min): slant, out, and hitch.
  3. Each play starts with a snap to the quarterback; the rusher then counts “one Mississippi, two Mississippi, three Mississippi” from the cone before going for the quarterback's flag, so the throw must come first.
  4. The offense gets four downs to reach the end zone; a catch inside it is a 6-point touchdown, and the quarterback changes every play (12 min, switching opponents at 6).
  5. Wrap-up (3 min): each team shares which route produced the most completions against the rush.

Rules

Variations

Easier

The count goes to five, and lateral pitches are allowed.

Standard

Three-count, short routes, and four downs.

Harder

Two-count, and the rusher starts 3 m away.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Early on, quarterbacks lock onto one receiver: have them pick a first and second option before each snap. Foam footballs prevent injuries from passes to the face.

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