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Flag Football Pursuit Angles and Flag Pulls

A progression of lane duels that teaches students how to defend the ball carrier: take the right pursuit angle, break down with short choppy steps, and pull the flag without running into anyone. It develops defending, quick reactions, and body control on the run.

PhaseMain activitie
Duration18 min
Ages12–14
SpaceOutdoor yard
EquipmentFlag belts, Foam football, cones
IntensityHigh

How to play

  1. Mark 5 lanes, 20 x 8 m (about 22 x 9 yd): ball carriers at one end and defenders on the side, 5 m (16 ft) away; everyone wears flags (2 min).
  2. Breakdown position: about 2 m (6 ft) from the runner, short choppy steps, knees bent, hands out front. Practice in pairs at a jog (3 min).
  3. Angle duel: the runner goes straight and the defender sprints from the side to a spot ahead of the runner, not at the runner. A flag pulled before the line scores for the defense (4 min).
  4. Head-on duel from 15 m (about 16 yd): the runner may make one cut; the defender breaks down, stays in front, and pulls the flag on the side the runner goes (4 min).
  5. Open 6-second duel in the full lane; 5 duels, then switch roles (4 min). Finally, pairs compare flags pulled with a good angle versus from behind (1 min).

Rules

Variations

Easier

The ball carrier speed-walks instead of running and may not change direction.

Standard

Angle duel, head-on duel, and open duel with a 6-second clock to cross.

Harder

Widen the lane to 12 m (about 13 yd) and allow the ball carrier two cuts.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The usual mistake is running straight at the ball carrier and arriving late: put a cone where they should meet so students can see the angle.

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