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Flag Football Option Pitch Play

Students learn the flag football option play: the QB runs toward the sideline with a teammate trailing behind and outside, reads the defender, and decides whether to keep the ball or pitch it underhand. It progresses from 2-on-1 to a game. It builds decision-making and pitching on the run.

PhaseMain activitie
Duration22 min
Ages14–16
SpaceOutdoor yard
EquipmentFoam football, Flag belts, cones, pinnies
IntensityHigh

How to play

  1. Five groups of 5 in 20 x 15 m (about 22 x 16 yd) spaces with a line of scrimmage and a goal line 12 m (about 13 yd) away; everyone wears flags (2 min).
  2. Pitch with no defense: the QB runs diagonally to the sideline with a teammate 3 m (10 ft) behind and outside, and tosses underhand to the chest. Six reps each (4 min).
  3. Read: a defender waits 6 m (20 ft) away. If they go at the QB, pitch; if they go at the pitch player, the QB keeps it. Reaching the line with flags on is 1 point (5 min).
  4. Three-on-two: a receiver runs a short route, so the QB can throw, keep, or pitch. A touchdown after a pitch is 2 points (5 min).
  5. Five-on-five mini game with 4 downs, and the option is required once per possession (5 min). Finally, 1 minute: what was the QB watching?

Rules

Variations

Easier

The defender only walks and always goes after the QB, so the pitch is always the right choice.

Standard

Pitch practice, the 2-on-1 read, 3-on-2 with a receiver, and a game where the option is required.

Harder

The defender may fake going after one player and switch targets at the last second.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The typical mistake is deciding before the play starts: stress watching the defender and waiting for them to commit.

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