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Flag Football Lead Passes to Moving Receivers

A passing circuit in groups of five where the quarterback has to throw ahead of the receiver so the receiver can catch in stride, on crossing routes and on deep routes toward a hoop. It builds throwing accuracy, judging the ball's flight, and catching on the run.

PhaseMain activitie
Duration18 min
Ages12–16
SpaceOutdoor yard
EquipmentFoam football, cones, hoops
IntensityModerate

How to play

  1. Five groups of 5 (one QB, four receivers) in 20 x 15 m (about 22 x 16 yd) spaces: a QB cone, a starting cone 8 m (about 9 yd) to the left, and a hoop 12 m (about 13 yd) ahead (2 min).
  2. Crossing route: the receiver runs across in front of the QB at 8 m, and the QB aims 1 m (3 ft) ahead of the chest. Three reps each (4 min).
  3. Deep route: the receiver runs at the hoop and the QB throws after four steps. A catch in stride is 2 points; slowing down is 1 (4 min).
  4. Change QBs every 6 throws so everyone gets a turn, and the group adds up its points.
  5. Two rounds alternating routes, signaled by hand, to beat the score (6 min). Finally, each QB shares where they aimed (2 min).

Rules

Variations

Easier

Run the crossing route at 5 m (16 ft) at a jog, and move the hoop in to 8 m (about 9 yd).

Standard

Crossing route at 8 m and deep route to a hoop at 12 m (about 9 and 13 yd), with a new QB every 6 throws.

Harder

The receiver may change speed during the route, and the QB has to adjust the timing of the throw.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Many students throw at the receiver's body, which forces the receiver to slow down: have them aim at a spot in front, like the ball has a meeting point. Foam footballs let them throw with confidence.

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