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Fishermen and the Net Tag

A tag game where taggers work in pairs holding hands to form a net; a caught fish takes the place of the fisher who tagged them, so roles keep changing. Students practice partner coordination, communication, and dodging.

PhaseMain activitie
Duration15 min
Ages7–10
SpaceOutdoor yard
Equipmentpinnies, cones
IntensityHigh

How to play

  1. Set up a 20 x 20 m sea with cones. Form 3 nets: pairs holding hands, wearing pinnies. Everyone else is a fish (1 min).
  2. On the whistle, the nets chase without letting go. They can only catch with the free hand of either partner.
  3. When a net tags a fish, the fisher who made the tag gives their pinny to the fish, lets go, and becomes a fish; the caught fish joins hands with the other fisher.
  4. If a net breaks apart, it must stop, rejoin hands, and count to three before chasing again.
  5. Each round lasts 3 minutes. Halfway through, the teacher calls "Big net!" and two nets join into a net of four for 30 seconds.
  6. Play 4 rounds; after each one, ask which nets communicated best and how.

Rules

Variations

Easier

Nets of two may only speed-walk, and the sea is 25 x 25 m.

Standard

Three running nets of two, a 20 x 20 m sea, and role swaps on each catch.

Harder

Four nets, and both partners must touch the fish at the same time for a catch.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Nets tend to pull in opposite directions: have one partner call the direction and swap that job halfway through the round.

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