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First Aid Escape Room: The Locked Kit

Teams must open a first-aid kit locked with a padlock by passing five hands-on first aid challenges set up around the gym; each challenge passed reveals one digit of the code. Students work on teamwork under time pressure and an applied review of what they learned this term.

PhaseMain activitie
Duration30 min
Ages16–18
SpaceField
EquipmentCombination locks, first-aid kit, Scenario cards, CPR manikins, Elastic bandages
IntensityModerate

How to play

  1. Setup (3 min): the teacher tells the story, a classmate is hurt and the first-aid kit is locked, and gives each team of 5 the first card.
  2. Challenge 1, CPR: 30 compressions at the right rate on the manikin, approved by the teacher; the digit is on the back of the card.
  3. Challenge 2, wrap: compression ankle wrap with an elastic bandage, checked by a team judge using a checklist.
  4. Challenge 3, call: dictate a complete 911 call without missing any information.
  5. Challenge 4, written case: put eight cards with the Check, Call, Care steps in order for a bike accident.
  6. Challenge 5, recovery position: roll a teammate into the recovery position in under 40 seconds; with all five digits, the team opens the lock (about 22 minutes total).
  7. Wrap-up (5 min): review together the mistakes that cost the most time.

Rules

Variations

Easier

Give written hints at each challenge and use only four digits.

Standard

Five challenges in any order with a 25-minute limit.

Harder

Challenges go in a fixed order and a surprise multi-casualty challenge is added.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Prepare one lock and one set of challenges per team, with different codes so teams can't copy. Each team judge must be strict: if a skill is approved incorrectly, it's learned incorrectly.

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