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Eye, Ear or Touch: Starts to Three Kinds of Signal

In groups of three, students practice 10 m starts to a visual, an auditory and a touch signal to find out which one gets them going fastest. It trains reaction and shows how starts are adapted in Deaf athletics, which uses lights.

Illustration of the PE activity Eye, Ear or Touch: Starts to Three Kinds of Signal
PhaseMain activitie
Duration25 min
Ages12–16
SpaceOutdoor yard
Equipmentcones, Scarves
IntensityHigh

How to play

  1. Specific warm-up: jog, high-knees and four easy 10 m starts (4 min).
  2. Groups of three (starter, runner, finish judge): 10 m starts when the bandana drops; four per person (5 min).
  3. Same task with a hand clap as the signal; the runner looks straight ahead (5 min).
  4. Touch signal: the runner waits with eyes closed, opens them at the tap on the shoulder and goes (5 min).
  5. Partner duels with a random signal, then group discussion: which one got us out fastest and why? (6 min).

Rules

Variations

Easier

5 m starts with only two kinds of signal.

Standard

10 m starts with all three signals.

Harder

Start from sitting or lying face down, with the signal chosen at random by the judge.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Before you start, mention that Deaf athletics uses light signals for starts; it opens a good inclusion conversation. Common mistake: the clapper fakes; ask for clean signals at varied timing.

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