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Expected Value on the Target: Pick the Zone That Pays Best

Each student estimates their probability of success by tossing beanbags into hoops at three distances with different point values and calculates the expected value of each zone. Then they play a team game where they must decide which zone to aim for based on their data and the score.

Illustration of the PE activity Expected Value on the Target: Pick the Zone That Pays Best
PhaseMain activitie
Duration30 min
Ages16–18
SpaceOutdoor yard
EquipmentBean bags, hoops, cones, Worksheets, Chalk
IntensityLow

How to play

  1. Explain relative frequency as an estimate of probability, and expected value as points times probability of success (4 min).
  2. In each lane, chalk three hoop zones: at 4 m it's worth 1 point, at 7 m it's 3 and at 10 m it's 6 (2 min).
  3. Data phase: in pairs, each student tosses 10 beanbags at each zone; the partner records hits on the worksheet (10 min).
  4. Each student calculates their probability and expected value for each zone and decides which one is best for them; compare choices across the class (4 min).
  5. Team game in groups of four: five rounds where each player picks a zone before tossing; in the last round the trailing team can call double points on the far zone (8 min).
  6. Wrap-up: check whether teams that followed their data scored more, and when taking a risk pays off (2 min).

Rules

Variations

Easier

Use only two zones and provide the expected value formula with a worked example.

Standard

Three zones, 30 data tosses and a five-round decision game.

Harder

Add a fourth zone that takes away points on a miss, to analyze decisions with negative risk.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Connect it to the three-pointer versus the two-point shot in basketball: it's the same logic used in professional analytics. Prepare worksheets with the table already drawn.

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