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Everyone's Try: Tag Rugby Where Every Pass Counts

5 vs. 5 games where a try is worth more the more different teammates touched the ball in the move. It encourages whole-team participation and supporting backward passes.

Illustration of the PE activity Everyone's Try: Tag Rugby Where Every Pass Counts
PhaseMain activitie
Duration25 min
Ages12–14
SpaceOutdoor yard
EquipmentTag belts, Footballs (oval balls), pinnies, cones
IntensityHigh

How to play

  1. Explain scoring: a try is 1 point, plus 1 for each different teammate who touched the ball (3 min).
  2. First game; the team counts touches out loud (6 min).
  3. Huddle: each team works out how to get the ball to whoever has touched it least (3 min).
  4. Second game with the rule that no one receives twice in a row (7 min).
  5. Final free game and a count of who touched the ball (6 min).

Rules

Variations

Easier

Score after three passes with a walking defense.

Standard

Score by different touches.

Harder

A try only counts if scored by someone who hasn't scored yet.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Build mixed, balanced teams yourself. Common mistake: the fastest players run solo; with this scoring they quickly learn it doesn't pay.

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