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Escort the Secret President

A team must cross the field to a finish zone while protecting its president, whose identity only that team knows. Hunters pull flags: if they catch the president before the finish, they win the round, so they have to read the escorts' behavior to work out whom they are protecting.

Illustration of the PE activity Escort the Secret President
PhaseMain activitie
Duration25 min
Ages16–18
SpaceField
Equipmentcones, pinnies, Flags/ribbons, Worksheets
IntensityHigh

How to play

  1. Mark a 40 x 25 m field with a start zone and a finish zone at the ends (3 min).
  2. The escort team deals cards in secret: one says president and the rest say escort; everyone wears a flag belt (2 min).
  3. Round: escorts can act as decoys or shield by stepping in the way without contact; a hunter who pulls a flag asks whether that player was the president and the player answers honestly; caught escorts go back to the start and may re-enter (3 min).
  4. Play six rounds, switching escort and hunter roles, with 1 minute of planning before each (12 min).
  5. Each team records how many rounds the president made it and how many seconds the hunters took to find them (2 min).
  6. Analysis: which escort formations worked best and which signals gave the president away (3 min).

Rules

Variations

Easier

The president wears two flags and is only caught when both are pulled.

Standard

A secret president, free escort play and six alternating rounds with 1 minute of planning.

Harder

There are two presidents and one is a body double worth nothing; hunters must catch the real one.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Ask each team to try at least two different formations (tight block or spread out) so they have data to compare. A student can time each round.

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