Drop-Off: Find Yourself on the Map
In pairs, one student leads the other along a winding route while the follower keeps the map closed; at the stop, they open it and have to mark where they are. It trains relocation, the key skill when someone gets lost.
How to play
- Technique: set the map, find two big features you can see, place yourself between them and confirm with a third (5 min).
- Round 1 walking: A leads B for a minute with B's map closed; B opens it, marks the spot within 30 seconds and A checks (8 min).
- Round 2: from the stopping point, B navigates to the nearest control and writes its code (8 min).
- Switch roles and repeat both rounds at a jog (7 min).
- Wrap-up: which features in the yard help most with relocating (2 min).
Rules
- The leader picks safe routes and warns about steps and obstacles.
- The map really stays closed on the way.
- Eyes stay open: the point is not looking at the map, not walking blind.
- Stop somewhere you won't be in anyone's way.
Variations
Easier
Short, straight routes.
Standard
One-minute routes with several turns.
Harder
Before opening the map, B says out loud where they think they are, then checks.
Adaptations
- Wheelchair users: routes on flat ground; the partner pushes or walks alongside, as preferred.
- Low vision: an enlarged map and large reference features.
- Students with anxiety: very short routes at first and always with a trusted partner.
Learning goals
- Relocate on the map using the surroundings.
- Set the map using reference features.
- Choose a route from an unknown point.
Equipment for a class of 25
- schoolyard maps: 30
- pencils: 30
- orienteering markers: 10
Teacher tip
This game ties in with what to do if you get lost on a field trip: stop, set the map and look for landmarks. Common mistake: hunting for small details; insist on starting with the big features.
PatioLab has "Drop-Off: Find Yourself on the Map" and 8714 more activities ready to drag into your lesson and run from your phone in the gym.
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