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Drop-Off: Find Yourself on the Map

In pairs, one student leads the other along a winding route while the follower keeps the map closed; at the stop, they open it and have to mark where they are. It trains relocation, the key skill when someone gets lost.

Illustration of the PE activity Drop-Off: Find Yourself on the Map
PhaseMain activitie
Duration30 min
Ages12–16
SpaceOutdoor yard
EquipmentSchoolyard maps, Pencils, Control markers
IntensityModerate

How to play

  1. Technique: set the map, find two big features you can see, place yourself between them and confirm with a third (5 min).
  2. Round 1 walking: A leads B for a minute with B's map closed; B opens it, marks the spot within 30 seconds and A checks (8 min).
  3. Round 2: from the stopping point, B navigates to the nearest control and writes its code (8 min).
  4. Switch roles and repeat both rounds at a jog (7 min).
  5. Wrap-up: which features in the yard help most with relocating (2 min).

Rules

Variations

Easier

Short, straight routes.

Standard

One-minute routes with several turns.

Harder

Before opening the map, B says out loud where they think they are, then checks.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

This game ties in with what to do if you get lost on a field trip: stop, set the map and look for landmarks. Common mistake: hunting for small details; insist on starting with the big features.

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