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Drive and Kick: Attack the Help and Find the Shooter

The ball handler drives to draw a help defender and, when the help arrives, kicks the ball out to the teammate left open on the perimeter. The drill builds from 2-on-1 to 3-on-2 and 4-on-3 so the read gets more complex each time.

Illustration of the PE activity Drive and Kick: Attack the Help and Find the Shooter
PhaseMain activitie
Duration25 min
Ages16–18
SpaceOutdoor yard
EquipmentBasketballs, cones, pinnies
IntensityHigh

How to play

  1. Explain the idea: drive to draw the defense; if no one helps, finish; if help comes, pass to the player whose defender left, waiting in the corner or on the wing with hands ready (4 min).
  2. 2-on-1: driver from the top and shooter in the corner against one defender in the lane who decides whether to help or stay with the shooter (6 min).
  3. 3-on-2: two drivers on the wings and a shooter in the corner against two defenders; the players without the ball move into the gap when a teammate drives (7 min).
  4. 4-on-3 in the half court: the defense is a player short and has to help; the offense gets 2 points for a basket after a kick-out and 1 for any other; rotate after each possession (8 min).

Rules

Variations

Easier

In the 2-on-1, the defender calls out loud if they are going to help.

Standard

2-on-1, 3-on-2 and 4-on-3 progression with 2 points for a basket after a kick-out.

Harder

4-on-4 where the defense can help and recover, and the kick-out has to be followed by a shot within 2 seconds.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The most common mistake is deciding before the drive: ask the driver to keep their eyes on the rim until the last moment. If the defense never helps, remind them the easy basket is the first option.

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