Drive and Kick: Attack the Help and Find the Shooter
The ball handler drives to draw a help defender and, when the help arrives, kicks the ball out to the teammate left open on the perimeter. The drill builds from 2-on-1 to 3-on-2 and 4-on-3 so the read gets more complex each time.
How to play
- Explain the idea: drive to draw the defense; if no one helps, finish; if help comes, pass to the player whose defender left, waiting in the corner or on the wing with hands ready (4 min).
- 2-on-1: driver from the top and shooter in the corner against one defender in the lane who decides whether to help or stay with the shooter (6 min).
- 3-on-2: two drivers on the wings and a shooter in the corner against two defenders; the players without the ball move into the gap when a teammate drives (7 min).
- 4-on-3 in the half court: the defense is a player short and has to help; the offense gets 2 points for a basket after a kick-out and 1 for any other; rotate after each possession (8 min).
Rules
- The driver has to reach at least the edge of the lane before kicking out.
- Defenders guard without putting hands on the driver's body.
- The kick-out pass goes to the chest, firm, with one or two hands.
- After each possession, the defenders go to offense and a new group comes in to defend.
Variations
Easier
In the 2-on-1, the defender calls out loud if they are going to help.
Standard
2-on-1, 3-on-2 and 4-on-3 progression with 2 points for a basket after a kick-out.
Harder
4-on-4 where the defense can help and recover, and the kick-out has to be followed by a shot within 2 seconds.
Adaptations
- Wheelchair user: plays the corner shooter, where catching and shooting is the key role.
- Low fitness level: is the fixed shooter in the 2-on-1 and 3-on-2 phases and joins the 4-on-3 every other rotation.
- Mild visual impairment: high-contrast pinnies and a brightly colored ball.
Learning goals
- Drive with the aim of drawing a help defender.
- Read the help and kick the ball out to the open teammate.
- Fill open spots on the perimeter when a teammate drives.
Equipment for a class of 25
- basketballs: 6
- cones: 12
- pinnies: 14
Teacher tip
The most common mistake is deciding before the drive: ask the driver to keep their eyes on the rim until the last moment. If the defense never helps, remind them the easy basket is the first option.
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