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Draw a Play: Route Cards and a Rotating Quarterback

Before each play every receiver draws a card with their route, and the quarterback of the turn only finds out by watching the team run. It forces real-time route reading and puts everyone at quarterback.

Illustration of the PE activity Draw a Play: Route Cards and a Rotating Quarterback
PhaseMain activitie
Duration25 min
Ages12–14
SpaceOutdoor yard
EquipmentTag belts, Flag footballs, pinnies, cones, Route cards
IntensityModerate

How to play

  1. Introduce the cards: out, hook, slant, go and quick out routes (4 min).
  2. 3 vs. 0 walk-through: two receivers draw cards and the quarterback reads their routes and throws (5 min).
  3. 4 vs. 4 game; the quarterback rotates every possession following a list (10 min).
  4. Extra rule: if the receiver runs the exact route and catches it, the team gains five more meters (4 min).
  5. Wrap-up: which route was easiest to read and to defend (2 min).

Rules

Variations

Easier

Only two route types and the defense starts 3 m back.

Standard

Five routes and normal defense.

Harder

Each receiver draws two cards and secretly picks one.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Laminate the cards or slip them into sleeves. Common mistake: the quarterback stares at one receiver; ask for a count of three before throwing to see both routes.

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