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Dots and Boxes Board Relay

Two teams play the classic game Dots and Boxes, but each line is drawn by a different runner coming from the back of the room. Students practice decision-making, anticipation, and quick, controlled movement.

PhaseMain activitie
Duration15 min
Ages7–12
SpaceGym or classroom
EquipmentWhiteboard, Markers, cones
IntensityModerate

How to play

  1. Draw 2 grids of 5 x 5 dots on the whiteboard. Make 4 teams of 6, two per grid, lined up behind cones at the back of the room, about 6 m (20 ft) away (2 min).
  2. Teams take turns connecting two neighboring dots with a horizontal or vertical line. Whoever closes the fourth side of a box writes their team's initial inside.
  3. The runner power-walks to the board, draws one line, and returns to hand the marker to the next teammate. The other team's runner waits until the previous runner is back.
  4. Closing a box earns another line on the same trip. When all 16 boxes are closed, the team with more wins. Play 3 games of about 4 minutes, switching opponents (12 min).
  5. In the last game, each team chooses how to travel to the board: side shuffles, lunges, or giant steps (included above).

Rules

Variations

Easier

A 4 x 4 dot grid, with the teacher pointing out boxes about to close.

Standard

A 5 x 5 dot grid and an extra line for closing a box.

Harder

A 6 x 6 dot grid and only 5 seconds to decide.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

After game one, ask what happens when someone draws the third side of a box. Place cones so the teams' paths don't cross.

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