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Design Your Own Bat-and-Field Game: Three Rules and a Test Run

In groups, students invent a bat-and-field game with required elements, test it and teach it to another group. They apply ideas about hitting, running and fielding while working on a shared project.

Illustration of the PE activity Design Your Own Bat-and-Field Game: Three Rules and a Test Run
PhaseMain activitie
Duration35 min
Ages13–16
SpaceOutdoor yard
Equipmentcones, Plastic bats, soft balls, hoops, Planning sheets, Pencils
IntensityModerate

How to play

  1. Groups of five or six with a worksheet: the game must include a way to hit (bat, hand or foot), a place to run to and a way to get out that doesn't leave anyone sitting (5 min).
  2. Design the game and set up the field with the gear available; write three clear rules plus one safety rule (8 min).
  3. Test run: the group plays its own game and fixes what doesn't work (6 min).
  4. Swap: each group explains its game to another group in one minute and they play it by those rules; do two swaps (12 min).
  5. Thumbs up, sideways or down for each game, plus one suggestion to improve it (4 min).

Rules

Variations

Easier

Start from a known game and change just one rule.

Standard

A new game with all three required elements.

Harder

The game must also work for a teammate with limited mobility.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Visit each group during design and always ask about the out rule and the safety rule, the two things most often missing. Keep the worksheets: the best games can come back in a later class.

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