Design Your Own Bat-and-Field Game: Three Rules and a Test Run
In groups, students invent a bat-and-field game with required elements, test it and teach it to another group. They apply ideas about hitting, running and fielding while working on a shared project.
How to play
- Groups of five or six with a worksheet: the game must include a way to hit (bat, hand or foot), a place to run to and a way to get out that doesn't leave anyone sitting (5 min).
- Design the game and set up the field with the gear available; write three clear rules plus one safety rule (8 min).
- Test run: the group plays its own game and fixes what doesn't work (6 min).
- Swap: each group explains its game to another group in one minute and they play it by those rules; do two swaps (12 min).
- Thumbs up, sideways or down for each game, plus one suggestion to improve it (4 min).
Rules
- Every game needs a safety rule about the bat or ball.
- All group members take part in designing and explaining.
- Feedback is about the game, never about people.
Variations
Easier
Start from a known game and change just one rule.
Standard
A new game with all three required elements.
Harder
The game must also work for a teammate with limited mobility.
Adaptations
- Students with visual impairments: the group builds a sound ball or verbal cues into its game.
- Students with limited mobility: help design, and the group makes sure they have an active role.
- Students who find explaining hard: they can explain the game with a drawing of the field.
Learning goals
- Design a bat-and-field game.
- Work together on a group project.
- Explain rules clearly.
Equipment for a class of 25
- cones: 30
- plastic bats: 5
- softballs (soft): 10
- hoops: 10
- design worksheets: 5
- pencils: 5
Teacher tip
Visit each group during design and always ask about the out rule and the safety rule, the two things most often missing. Keep the worksheets: the best games can come back in a later class.
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